There are various objects throughout the worlds of xmp. These can be things such as deploypoints, manned turrets or generators. Here I will give a quick runthrough on each one of them. Generators The more generators your team own the faster your energy pool gets filled. The faster it's filled the quicker things starts to work. If your team controlls alot of generators techs can stop hesitating and deploy lots of deployables for a solid defence and the offence could use vehicles and manned turrets without thinking about energy. So, as you probably already know, it's all about energy! Deploy points To change which deploypoint to spawn, simply press space and then click primary fire button. Each deploypoint has a set time when people can spawn. These times often varies between points so if there's a very high spawntime on the one you're about to spawn on, you can try to swap to another point where the time might be alot less! Manned Turrets There are six different turrets: The mortar is the most destructive weapon in the whole game, it's splash damage is enormous and one bullet almost kills a juggernaut! The only downside is that it is quite slow to manouvre so changing dirctions can take more time then you have. Note, this baby drains ALOT energy. Do not use it if your energy level is already dropping. Hitpoints: 600. The swingarm turret is a swift moving and fast fireing cannon, that spits out lots of green concentrated energy. It's projectiles are very fast moving, making it a good weapon against vehicles, but it's not effective at all versus players. Hitpoints: 600. The giant turret is an anti vehicle weapon for sure. It destroys any vehicle with one shot and hit. Not too good versus other players except rangers. Note, this baby drains ALOT energy. Do not use it if your energy level is already dropping. Hitpoints: 600. The winged cannon is slightly more powerfull then the swingarm turret and fires blue lasers instead of green. Effective versus all. Hitpoints: 600. The roundhouse turret is a good hop-in-and-kill turret. It fires the exact same bullets as a raptor, making it good versus all. Hitpoints: 400. The carnival turret is the same as the roundhouse turrets, the only difference is that this turret is moveable. It can go higher and lower by pressing fowards and backwards. Hitpoints: 600. Stations - Written by iddQd
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